![]() ![]() Language strings (allows to change the language of this mod). Recipe (allows to modify required ingredients to build the Cyclops Docking base piece). In the Config text file ( located inside folder "C:\Program Files (x86)\Steam\steamapps\common\Subnautica\QMods\CyclopsDockingMod" ) you will find the following additional settings: You can also modify each sign manually (and it will keep its configuration upon game save/restart). Default signs configuration (yellow with background by default). If you modify the ladder tint while in game, you need to trigger visual refresh of your base to see the new tint (for example deconstruct/reconstruct a window). Powercells charge speed (about 1% every 30 seconds by default). Start docking key (letter "o" by default, only works when manual docking is enabled). Manual or automatic docking (automatic by default). Auto docking trigger range (13 meters by default). Here's the list of what you can configure: Most settings can be changed directly from in game options menu. => the first auto pilot mode for the Cyclops, proving that this submarine movements can be scripted. ![]() => the first modded base piece for Subnautica, proving that custom base pieces are possible. This mod represent two new proof of concepts, as it implements: If your Cyclops gets stuck for more than 30 seconds during docking or undocking animations you can press exit key 3 times to abort. To undock your Cyclops, simply start the engine and press exit key (E by default). When the Cyclops is docked, its powercells will charge up if the base has some energy. Simply get your Cyclops close enough to the Cyclops Docking base piece (default range is 13 meters) and the auto pilot mode will take control of the Cyclops for you to dock it. Same as the installation instructions (at step 3 it will ask if you want to replace files, say Yes). 2) Extract folder CyclopsDockingMod from the archive.ģ) Move folder CyclopsDockingMod inside folder "C:\Program Files (x86)\Steam\steamapps\common\Subnautica\QMods".
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